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Old Nov 12, 2006, 08:12 AM // 08:12   #1
Lion's Arch Merchant
 
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Default Should The Old Chest System Be Reinstated?

I'd just like to give my 2 cents on this and then see what you guys reckon about it if I may...

As most of you know the chest system was changed just prior to the release of Nightfall. Where previously a chest that dropped a gold for one player would always drop a gold for subsquent players also, they now are randomised and each player has an equal chance of getting a purple or gold from that chest.

I put it to you all that this change departs from the developers' admirable course of making game changes to encourage players to play the game together, as well as facilitate those who choose not to. This is because the previous system encouraged people to form groups to do chest runs together since the risk of wasting a key on a purple chest was shared. It also made opening large numbers of chests much more affordable for those wishing to obtain treasure hunter and also wisdom titles.

With wisdom and treasure hunter titles now having the bonus effect of improving salvaging chances without destroying weapons, I believe many people would be wishing to obtain these titles where perhaps they weren't as interested previously.

Therefore with all that in mind, and with only a player's viewpoint to call upon of course, I believe that reinstating the previous chest system would:

- Encourage players to form groups to go on chest runs as they did previously thus providing more social opportunities for players to meet and play the game with each other.

- Make treasure hunter and wisdom titles much more affordable to those wishing to obtain them.

- Make the added bonuses for salvaging more relevant to a greater number of players

- Have no effect on those players who chest run alone since they will still have the same chance of getting a gold or purple as they would otherwise.

After having reached rank 4 treasure hunter, and by consequence rank 3 wisdom title under the old system I can appreciate how much more difficult and expensive this change makes achieving these titles for players new to the whole thing.

What do you guys think? Is there an advantage to the current system I'm not seeing? Would it benefit the community more in your opinion to keep the current system or reinstate the former one? Thanks for your input. :-)
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Old Nov 12, 2006, 08:55 AM // 08:55   #2
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I dislike the new chest system but I can see there point in doing it...
I dont really see the point in changing it back but I bet a load of people do, It just makes chest running more risky like I think Anet wanted chests to be, so that, in a sense, buying keys is like a lottery, a small gamble :P
I bet many people disagree with me though...
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Old Nov 12, 2006, 09:44 AM // 09:44   #3
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I like the new system. Before, you'd have everyone standing around, not wanting to waste a key on a chest in fear of a purple. And when it did turn purple, no one touched that chest. The new system is more dynamic and makes people use their keys regardless of what happened before.
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Old Nov 12, 2006, 10:17 AM // 10:17   #4
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I kind of liked the feeling when the people in my group, usually my guild, would find a gold chest. We'd all crowd around using that chest, talking about what we got. Now theres just no point to buying keys at all.

Not arenanets fault though, it was exploited way too much.
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Old Nov 12, 2006, 10:24 AM // 10:24   #5
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I'm wondering if the chest system now gives out gold items more often in hard to reach places. For example, all the vabbian keys I've spent in the wilderness has yielded purple, while most (2/3) of the vabbian keys I spent in the lost city, which is much more dangerous, has been gold. I haven't spent that much on keys in NF yet and it may be a coincidence because of the small sample size, but if it would true I'd say it's a good system.
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Old Nov 12, 2006, 10:53 AM // 10:53   #6
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Ehh... while I liked the old system and it's benefits (guaranteed golds for everyone from the right chest), Omar raises the best point for the new system.

The new system encourages everyone to take an equal risk for their reward.
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Old Nov 12, 2006, 10:58 AM // 10:58   #7
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Yeah, I kinda like it better this way, even if I end up getting less golds in the long run. Of course, I'd hate it if I couldn't get decent purples with nice skins and inscriptions. Yay for inscriptions making purples (and even the occasional blue) worthwhile!
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Old Nov 12, 2006, 11:00 AM // 11:00   #8
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What about the old old system when chests didn't even have keys?
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Old Nov 12, 2006, 11:30 AM // 11:30   #9
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I was always the first to open a chest in a FoW team, while all the other players said "oh i don't have a key..." (when chest was gold at least two would then open), but this new system sucks, i am getting consecutive req 13 purples. Nothing about the new system justifies obsidian keys 1.5k default price, it's almost a sure-fire way to lose money because unless the item is perfect AND had a good skin, or has perfect mods, nobody wants it.
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Old Nov 12, 2006, 11:52 AM // 11:52   #10
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I love the new system, im just your average joe who buys a few keys a month, and prior to it i was sick of lame chest here lame chest here, so i gave up. Few days ago i used some Kournan Coins to get keys, of the 4 keys i got 3 resulted in Sup Runes, go new system
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Old Nov 12, 2006, 12:15 PM // 12:15   #11
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So basically this is a thread about:

-Complaining about Titles being too hard to acquire
-Anet nerfing an exploit again

Titles wouldnt be Titles if they were easy to get. And the chests were way 2 much exploited. Anyway the Treasure hunter title you still get points for if the item is a purple one. Just opening the chest will get you credit.

Chest running isnt a social form of 'playing' the game. Also the bonusses that the titles give are hardly worth it. Only a few % per rank, only at both maxed out titles, the effect would become noticable. But dont forget that getting that title will probably cost you 6 million (do the maths), so I dont think people try to get that title to get rich from it...

I got an idea, since its in the power of Anet, why dont they give us all 1000 zillion gold and max titles, make us get to lvl 999 and make monsters and bosses lvl 20 capped, like we are now. Wouldnt that be a GREAT game,... for about 5 minutes?

Last edited by Guildmaster Cain; Nov 12, 2006 at 12:19 PM // 12:19..
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Old Nov 12, 2006, 01:14 PM // 13:14   #12
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Quote:
Originally Posted by Cottage Pie
I was always the first to open a chest in a FoW team, while all the other players said "oh i don't have a key..." (when chest was gold at least two would then open), but this new system sucks, i am getting consecutive req 13 purples. Nothing about the new system justifies obsidian keys 1.5k default price, it's almost a sure-fire way to lose money because unless the item is perfect AND had a good skin, or has perfect mods, nobody wants it.
This right here is a main problem of this. FoW chests should not. ever. be. purple. You don't gamble on FoW Chests as you can make nothing from them. The best thing you can get from it, which is pretty rare is almost under 100k now. Somehow you figure that's worth the 1.5k key when you can get things worth 200k+ from 600g chest keys? I don't give two flocks if it's an elite area the key shouldn't be 1.5k to get purple items that's stupid. Anet should acknowledge the fact that 95% of the things that drop in FoW are worthless and drop the key price or make everything rare so you can make 300g from merchant.

I've gotten more rares than purples in FoW, but it bothers me when other people get them and when there are 4 purple chests in a row anger happens. Make them all rare drop the key price no matter what you wont' make money from it hardly, but you'll at least add some to your seekers title and that's worth paying 1.5k for I think. But people here "Oh no it's not a problem! It's a gamble! or It's just luck!" Gambleluck your pants, it's a waste of money and a great chance for a purple from a chest everytime... shouldn't happen in an elite area .

Purples from 600g key chests fine, its' a bit annoying 4/5 for 750g keys 5 times in a row, but I can handle it. 1.5k keys with 2/4 purple I can't handle and neither can a lot of other people going to get those chests for a rare.

Last edited by garethporlest18; Nov 12, 2006 at 01:19 PM // 13:19..
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Old Nov 12, 2006, 02:20 PM // 14:20   #13
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I like the original system where you didnt need any #@* keys.
Now I never open chests unless a key drops - very rare.

I guess there was over-farming but honestly did it really change much, outside another storage clog and that many more items to juggle?
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Old Nov 12, 2006, 02:56 PM // 14:56   #14
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They nerfed an exploit, can you blame them? I agree that FoW chest should yield higher rares or be cheaper, but still, if you play the lottery you don't expect to win everytime, if at all!!
If every chest dropped a 20k+ item then it'd be pointless too.
Stay I reckon!
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Old Nov 12, 2006, 03:18 PM // 15:18   #15
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Actually, it may sounds as a paradow but this change made it easier for me to get the treasure title. I'm not going for it, so when I'm in a team with real players I did't open a chest if I knew that was a purple chest. Now I do. It's much more expensive, but I also open much more chests than before.

Besides thatI don't have strong feeling towards or against this change.
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Old Nov 12, 2006, 03:20 PM // 15:20   #16
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It was during my chestrunning days that I figured out that chestrunning wasn't worth it. Now that it's been changed there's even less of a chance to get something decent. It was too much of a money sink before, I was simply paying for a title and I knew it. But now? Let's put it this way,... I hope they increase the drop rate for keys.
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Old Nov 12, 2006, 03:28 PM // 15:28   #17
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Yes, why?, because it gives the moneys worth, unlike this one. I spend 2,400g on 4 keys, and in return i get items worth from 110-120 to merchant. Nobody buys purples. And we can't farm anymore to make up the money we lost.
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Old Nov 12, 2006, 03:30 PM // 15:30   #18
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chests should be locked and require a skill to open them not keys.
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Old Nov 12, 2006, 04:45 PM // 16:45   #19
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Quote:
Originally Posted by 0mar
I like the new system. Before, you'd have everyone standing around, not wanting to waste a key on a chest in fear of a purple. And when it did turn purple, no one touched that chest. The new system is more dynamic and makes people use their keys regardless of what happened before.
I agree, this is better for sure.
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Old Nov 12, 2006, 05:17 PM // 17:17   #20
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I have a question... why the hell do all the people who use those chests use the exact same key and lock? Not only that, but after using it my key dissappears. Here's my two bits:

For every level in the title track you get an extra 3 uses out of a key. So eventually it'd be like an ID kit. Then what the heck, make ID kits the same way, that way superior kits would have a point since people wouldn't get as many uses out of normal ID kits without at least level 2 or 3 or something? Honestly I believe the system to be completely flawed anyways, if this fixes it great, if not, oh well.
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